Two busy weeks. Here is what happened, in order.
Demo 1.0.2 (8 November)
The new demo build is out for Windows and Linux. The main changes:
- The guide has a map: the steps of the opening guide now show where to go, not just what to do.
- Clearer fights: infected attack in turns, with a flash that telegraphs each blow, and no more than four can be on you at once.
- Nights escalate: one more infected villager each night. Pressure builds gradually instead of in jumps.
- Dying costs something, not everything: after death you get your gear back and lose one or two items at most. Sacred leaves are never lost.
- Your best weapon in hand: when you come back you are holding the strongest weapon you own.
On 9 November the build was re-released to fix an issue that, in some new games, kept the shipwreck chest from appearing and stalled the guide at its first step. If you ran into it, it is fixed now.
The investigation joins the playtest (9 November)
The full-game playtest now has the mechanic I care about most: the infection investigation. From day four the sickness hides inside the village and has to be uncovered through its signs: eyes at dusk, coughing, a word that is not human in the subtitles, a strange object in someone’s hand. Villagers can be questioned, treated with the herbs from the hill above Santu Antine and a wound-dressing minigame, or challenged to a duel.
Whoever loses the duel spends the night as the monster. In co-op that changes everything: the biggest danger may be a friend.
What comes next
Upcoming updates focus on the full cure, raft voyages and the underground. Smaller news lands first on Discord.
To follow development, add Shardana to your Steam wishlist: you will be notified about major updates and at launch.
Shardana
Enjoyed it? Add Shardana to your Steam wishlist and try the free demo.




