WishlistFree demo

Co-op survival horror

What you do on Nura, by day and by night

Shardana is a co-op survival horror set in a mysterious interpretation of Nuragic Sardinia. You are a Shardana warrior shipwrecked on Nura, a fictional island inspired by the wild landscapes of Asinara: far from home with no quick way out, you have to learn to survive and to trust a village you do not know.

Survival and exploration

Every day gets you ready for the night

By day the island is yours to discover. You gather wood and stone, look for herbs and materials, craft tools and gear, and raise a shelter with foundations, walls, a door and a roof. You fish from the rocks or with a trap, hunt wild boar, cook over the fire and drink at the sacred well.

Hunger and thirst matter, the weather shifts, and sunset is a deadline: you can only sleep after dark, in a bed under a roof of your own.

The trap fishing minigameIn-game screenshot

A living village

The people of Nura are not extras

The village works, talks, trades and remembers you. You meet Tziu Bachis and his songs, the shepherd and the fisherman, Orzu the smith, Nara, the shaman, a merchant from the Levant. Each has a routine and an opinion of you, which changes with what you do.

The game is spoken in Sardinian, with English or Italian subtitles. Traditions are playable: the shouted finger game of morra, the launeddas pipes, the spinning top, bronze-working, weaving and shearing learned from the people who do them, and the circle dance with Mamuthones bells in time.

Talking to a village elderIn-game screenshot
The village in the morningIn-game screenshot
Concept art

The investigation

Who has been infected? Find out before nightfall.

From day four the sickness hides inside the village. By day everyone looks the same; the signs are there if you know where to look.

A villager by day, in front of the nuragheThe same villager at night, transformedPromotional art
Hover the image: the same person before and after sunset (from the demo trailer).
  • Eyes at dusk

    As the light fades, some people’s eyes catch it like an animal’s.

  • The cough

    A sudden cough, in the middle of a sentence or a chore.

  • A word that isn’t human

    A twisted word slips into the subtitles. If you read it, you did not imagine it.

  • A strange object

    Someone holds a thing that appeared after that night, and cannot throw it away.

Every villager can be questioned. Accuse the right one and the cure can begin; accuse an innocent and the village turns on you. And whoever loses a duel with an infected villager spends the night as the monster: in co-op, it is up to their friends to stop them.

captured in-engine, no HUD

The danger of night

When the sun goes down, the island changes

At night the infection shows its worst side. Infected villagers hunt anyone left outside, and each night more of them turn. You choose: stay in and wait for dawn, go out together to defend the village, or take a risk for something you really need. Whoever lost a duel with an infected villager flies over the huts and smashes walls, until dawn, their own roof or the sacred well brings them back.

Co-op for up to 6 players

Survive together, investigate together

Up to six players online, through Steam lobbies or a direct IP connection with built-in voice chat. You split the work, explore together, hold fishing, archery and morra contests, and face the night as a group. Everything is shared: quests, reputation, buildings, and the nights when one of you becomes the monster.

Real gameplay
Real gameplay
Real gameplay
captured in-engine, no HUD

An open, living world

The sky decides the day

  • A dynamic sea, with waves that change with the wind
  • Variable weather: clear, cloudy, rain, storms
  • Volumetric clouds that cast shadows on the ground
  • Grass and scrub moving in the wind
  • A full cycle of day, dusk and night
  • An archipelago: smaller islands reached by raft, halls beneath the nuraghi

The demo and the full game

In the free demo

  • Wake up on the beach next to the shipwreck chest; a guide shows you the ropes
  • Build a home: foundations, walls, door, roof, a bed under it
  • Fish, light a fire, cook, drink at the sacred well
  • Village life, morra, Bobbotti’s first errands
  • It ends the morning after the first night of the sickness

In the full game (now in playtest)

  • The infection investigation and the monster nights
  • The cure: four sacred leaves and the cauldron of remedy
  • Raft voyages across the archipelago and its monuments
  • The underground: nuraghe ruins, the Realm of the Janas, the Bronze Champion
  • Bronze and the furnace, the Levantine merchant, Sa Mere, and an ending

Final content scope may change during development.

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Concept art