Cooperative Survival Horror Set in Ancient Nuragic Sardinia

Survive the island. Uncover the infection. Face the darkness together.
A shipwreck. A mysterious island. An ancient civilisation. When night falls, the villagers are no longer the same.
▶WATCH THE GAMEPLAY TRAILER- Online co-op, 1–6 players
- Windows · Linux · SteamOS
- Spoken in Sardinian
- Free demo
- Godot 4.8
Captured in-engine
The gameplay trailer
HUD-free flyovers, co-op sessions and nights with the infected, all recorded in the current build.
In-game opening cinematic
The story
A shipwreck. An island. An ancient civilisation.
“Blood, honour, glory.”
That is what the captain promised. Then the storm broke the Shardana warship off an unknown island.
The sea washes a single warrior ashore. A village of shepherds and fishermen takes him in, and for a few days the island feels like a refuge.
Then the third night comes. Neighbours cough, their eyes catch the dusk like an animal’s.
When darkness falls, some of them are no longer the same.
By day
Survive the island
You wake on the beach next to the shipwreck chest. From there you have to learn everything: what you can eat, where to drink, how to raise a shelter before dark.
- Explore the island and uncover its places and secrets
- Gather wood, stone, herbs and materials
- Build a Nuragic hut: foundations, walls, roof, a bed
- Fish from the rocks and hunt wild boar
- Cook over the fire, drink at the sacred well, keep hunger and thirst in check
- Work and talk with the people of the village


The cycle of the day
Get home before dark
Day is for exploring and preparing. Sunset is a deadline: you need a roof and a bed. Night belongs to the infected. Drag the slider and watch the same place change.


The investigation
Who has been infected? Find out before nightfall.
From day four the sickness hides inside the village. By day everyone looks the same; the signs are there if you know where to look.


Eyes at dusk
As the light fades, some people’s eyes catch it like an animal’s.
The cough
A sudden cough, in the middle of a sentence or a chore.
A word that isn’t human
A twisted word slips into the subtitles. If you read it, you did not imagine it.
A strange object
Someone holds a thing that appeared after that night, and cannot throw it away.
Every villager can be questioned. Accuse the right one and the cure can begin; accuse an innocent and the village turns on you. And whoever loses a duel with an infected villager spends the night as the monster: in co-op, it is up to their friends to stop them.
Together
One island for six. And one of you may be the monster.
Shardana has been built for multiplayer from day one: Steam lobbies or direct IP connection, voice chat. Quests, reputation, buildings and nights are shared by every player.
HUD-free flyovers
The places of Nura
A fictional island inspired by the wild landscapes of Asinara.
- captured in-engine, no HUD
Santu Antine at sunset
The basalt towers of the nuraghe are the landmark the whole island is read from. The herbs for the cure grow on the hill beside it.
- captured in-engine, no HUD
The shipwreck beach
This is where the sea leaves you, next to what is left of the ship. Clear shallow water, and a chest to open.
- captured in-engine, no HUD
The domus de janas
Tombs cut into the rock, fairy houses in Sardinian tradition. The lights drifting out of the doorway are not fireflies.
- captured in-engine, no HUD
The dolmen
Stones raised by ancient hands, flowers in the dry grass. In the game you can build one of your own.
- captured in-engine, no HUD
The giants’ tomb
A stele and a stone forecourt facing the sea. Nuragic communities buried their dead here together.
- captured in-engine, no HUD
The boulder coast
Granite, waves and the sun sinking into the open sea. You fish from the rocks; on the horizon, the other islands.
Bronzes and legends
An island of stone, bronze and fear
The Nuragic people cast bronze into small statues of warriors, chiefs and offerants: the bronzetti. In Shardana, bronze is the material of the best weapons, of gifts and of secrets. This is an original figurine created for the game’s world: hold the mouse button and drag to turn it around.

Images
From the island, as it is
Every image says where it comes from: in-game screenshot, real gameplay, concept art or promotional art.
Free on Steam
The demo is out now
The first days on the island: the wreck, your first shelter, fishing, fire, the village. It ends the morning after the first night of the sickness.
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Concept art





