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Cooperative Survival Horror Set in Ancient Nuragic Sardinia

Shardana

Survive the island. Uncover the infection. Face the darkness together.

A shipwreck. A mysterious island. An ancient civilisation. When night falls, the villagers are no longer the same.

▶WATCH THE GAMEPLAY TRAILER
  • Online co-op, 1–6 players
  • Windows · Linux · SteamOS
  • Spoken in Sardinian
  • Free demo
  • Godot 4.8

Captured in-engine

The gameplay trailer

Real gameplay · captured in-engine, no HUD

HUD-free flyovers, co-op sessions and nights with the infected, all recorded in the current build.

In-game opening cinematic

The story

A shipwreck. An island. An ancient civilisation.

“Blood, honour, glory.”

That is what the captain promised. Then the storm broke the Shardana warship off an unknown island.

The sea washes a single warrior ashore. A village of shepherds and fishermen takes him in, and for a few days the island feels like a refuge.

Then the third night comes. Neighbours cough, their eyes catch the dusk like an animal’s.

When darkness falls, some of them are no longer the same.

In-game opening cinematic

By day

Survive the island

You wake on the beach next to the shipwreck chest. From there you have to learn everything: what you can eat, where to drink, how to raise a shelter before dark.

  • Explore the island and uncover its places and secrets
  • Gather wood, stone, herbs and materials
  • Build a Nuragic hut: foundations, walls, roof, a bed
  • Fish from the rocks and hunt wild boar
  • Cook over the fire, drink at the sacred well, keep hunger and thirst in check
  • Work and talk with the people of the village
Shardana building menuIn-game screenshot
A campfire on the beachIn-game screenshot

The cycle of the day

Get home before dark

Day is for exploring and preparing. Sunset is a deadline: you need a roof and a bed. Night belongs to the infected. Drag the slider and watch the same place change.

Santu Antine at noonSantu Antine at midnight, from the same spotIn-game screenshot
Concept art

The investigation

Who has been infected? Find out before nightfall.

From day four the sickness hides inside the village. By day everyone looks the same; the signs are there if you know where to look.

A villager by day, in front of the nuragheThe same villager at night, transformedPromotional art
Hover the image: the same person before and after sunset (from the demo trailer).
  • Eyes at dusk

    As the light fades, some people’s eyes catch it like an animal’s.

  • The cough

    A sudden cough, in the middle of a sentence or a chore.

  • A word that isn’t human

    A twisted word slips into the subtitles. If you read it, you did not imagine it.

  • A strange object

    Someone holds a thing that appeared after that night, and cannot throw it away.

Every villager can be questioned. Accuse the right one and the cure can begin; accuse an innocent and the village turns on you. And whoever loses a duel with an infected villager spends the night as the monster: in co-op, it is up to their friends to stop them.

Together

One island for six. And one of you may be the monster.

Shardana has been built for multiplayer from day one: Steam lobbies or direct IP connection, voice chat. Quests, reputation, buildings and nights are shared by every player.

Real gameplay
Around the fire at night, voice chat on
Real gameplay
A fishing contest on the rocks
Real gameplay
A hut raised together
6players in co-op
IP · Steamlobbies or direct connection
15Steam achievements, named in Sardinian

HUD-free flyovers

The places of Nura

A fictional island inspired by the wild landscapes of Asinara.

  • captured in-engine, no HUD

    Santu Antine at sunset

    The basalt towers of the nuraghe are the landmark the whole island is read from. The herbs for the cure grow on the hill beside it.

  • captured in-engine, no HUD

    The shipwreck beach

    This is where the sea leaves you, next to what is left of the ship. Clear shallow water, and a chest to open.

  • captured in-engine, no HUD

    The domus de janas

    Tombs cut into the rock, fairy houses in Sardinian tradition. The lights drifting out of the doorway are not fireflies.

  • captured in-engine, no HUD

    The dolmen

    Stones raised by ancient hands, flowers in the dry grass. In the game you can build one of your own.

  • captured in-engine, no HUD

    The giants’ tomb

    A stele and a stone forecourt facing the sea. Nuragic communities buried their dead here together.

  • captured in-engine, no HUD

    The boulder coast

    Granite, waves and the sun sinking into the open sea. You fish from the rocks; on the horizon, the other islands.

All places and legends

Bronzes and legends

An island of stone, bronze and fear

The Nuragic people cast bronze into small statues of warriors, chiefs and offerants: the bronzetti. In Shardana, bronze is the material of the best weapons, of gifts and of secrets. This is an original figurine created for the game’s world: hold the mouse button and drag to turn it around.

World & lore
Original Nuragic-style bronze figurine created for Shardana
Interactive 3D model · Concept art

Images

From the island, as it is

Every image says where it comes from: in-game screenshot, real gameplay, concept art or promotional art.

  • Santu Antine at sunsetIn-game screenshot
  • Talking to a village elder, in SardinianIn-game screenshot
  • The village at night, when someone has changedConcept art
  • The village seen from the hillIn-game screenshot
  • A storm over the villageIn-game screenshot
  • The Shardana warship in the storm, from the opening cinematicPromotional art
Open the full gallery

Free on Steam

The demo is out now

The first days on the island: the wreck, your first shelter, fishing, fire, the village. It ends the morning after the first night of the sickness.

Community

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Concept art